I took some time this past weekend to work through the knowledge pattern process again for myself. Prior to the workshop I had never even used a UDF, now I am scripting interactions as part of the process. Look for an initital (provisional) knowledge pattern tutorial very soon.
Given this advancement, I am sure to have to re-work my upcoming graduate seimar to focus on knowledge patterns. Image of most recent tests where the script counter is driving the color, depth, and aperature. I am also trying to think up an approach where the script will create geometry that is not based on a surface but based on the previously instantiated part.